Unfortunately I cant say much about this model, but it was a challange to build and come in under polygon and texture budget. The full process involved modeling and texturingin ZBrush3, modeling in 3d Studio max, and additional texture work in Photoshop.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNmU7vJv-PBBIu2rR6XsFkqBZO3HrE3aI4Vv_YokbuUNd5yCo3Al0YpaExfIspWQZuKKDOUqXMBuT6Xp9urV07i-8gAVZCj3HJJ8rTvg8HyM3Zub92xLbqJkeWaBRwZgywY8uIUT0URixu/s400/FLS_phase_full.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSJH9xYvbn-Q5ZX9p0HG_Tvd-cmDopUjaE_huxPsf_Pq-e0thl_EpZoR4wcphEj-NUFUaKjhSl9F9L7NRoocN8_aI0vgjl5UCbMHM1Fl7dIziWotsXaUxKXg8h3GsR_KdvhODZg92TDx9w/s400/FLS_phase_close.jpg)